18th Century 24 Pounder French Cannon

An all around interesting project to work on. It allowed me to practice digital sculpting and learn more about working with both a High-Res and projecting the end result on a lower resolution mesh. I also also learned how to use the Quixel Suite to create textures, materials and physically based renderings. Blender / ZBrush workflow for barrel modelling. Chariot modelled in Blender. Texturing and materials done with the Quixel Suite. Finally rendered with Quixel 3DO.

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